Resume


ENGINESSCRIPTINGSOFTWARE
UnrealUnreal BlueprintPhotoshop
idTechLuaMaya
CrytechC#Jira
SourcePythonShotgrid/Flow
PROFESSIONAL WORK
Doom: The Dark Ages & Revelations DLC
id Software
Senior Technical DesignerMarch 2021-Present
  • Feature owner of NPC technical implementation
  • Collaborated with AI programming, animation, and level design on NPC sequences
  • Authored python scripts to customize large groups of NPCs rapidly and randomly
  • Built and Maintained gameplay prefabs for level designers
Doom Eternal: Ancient Gods Part I & II
id Software
Technical DesignerMarch 2020-March 2021
  • Built and Maintained fully scripted AI for the Trial of Maligog boss fight 
  • Placed animated entities and Integrated Cinematics through script
  • Wrote Lore entries for new AI in Ancient Gods Part II
Doom Eternal
id Software
VFX ArtistJune 2017-March 2020
  • Authored and Integrated FX for Weapons and AI
  • Placed and Integrated physics-based Flesh Pieces for AI Gore
  • Integrated and Owned the Impact Tables for all Projectiles
God of War (2018)
Santa Monica Studio
Associate Narrative ImplementorJanuary 2016-June 2017
  • Integrated and Implemented Animations and Scripts for Cinematic Sequences
  • Placed and Paced VO Banter throughout multiple levels
  • Researched Myths for Narrative Assets
Doom (2016)
id Software
VFX InternJune 2015-December 2015
  • Authored and Integrated FX for Weapons and AI
  • Implemented FX into Scripted Sequences
  • Set Dress Levels with our library of FX
Education
Guildhall
at SMU
Graduate Certificate in Game Design Development,
Specialization in Level Design