| ENGINES | SCRIPTING | SOFTWARE |
| Unreal | Unreal Blueprint | Photoshop |
| idTech | Lua | Maya |
| Crytech | C# | Jira |
| Source | Python | Shotgrid/Flow |
| PROFESSIONAL WORK |
| Doom: The Dark Ages & Revelations DLC id Software | |
| Senior Technical Designer | March 2021-Present |
- Feature owner of NPC technical implementation
- Collaborated with AI programming, animation, and level design on NPC sequences
- Authored python scripts to customize large groups of NPCs rapidly and randomly
- Built and Maintained gameplay prefabs for level designers
| Doom Eternal: Ancient Gods Part I & II id Software | |
| Technical Designer | March 2020-March 2021 |
- Built and Maintained fully scripted AI for the Trial of Maligog boss fight
- Placed animated entities and Integrated Cinematics through script
- Wrote Lore entries for new AI in Ancient Gods Part II
| Doom Eternal id Software | |
| VFX Artist | June 2017-March 2020 |
- Authored and Integrated FX for Weapons and AI
- Placed and Integrated physics-based Flesh Pieces for AI Gore
- Integrated and Owned the Impact Tables for all Projectiles
| God of War (2018) Santa Monica Studio | |
| Associate Narrative Implementor | January 2016-June 2017 |
- Integrated and Implemented Animations and Scripts for Cinematic Sequences
- Placed and Paced VO Banter throughout multiple levels
- Researched Myths for Narrative Assets
| Doom (2016) id Software | |
| VFX Intern | June 2015-December 2015 |
- Authored and Integrated FX for Weapons and AI
- Implemented FX into Scripted Sequences
- Set Dress Levels with our library of FX
| Education | |
| Guildhall at SMU | Graduate Certificate in Game Design Development, Specialization in Level Design |