Doom (2016)


Summary

Doom (2016) was a reboot to one of the most influential FPS series. I was fortunate to have this game be the start of my game dev career. For the span of a 6 month internship, I created and integrated VFX for the game. I was exposed to various systems like weapons and AI through the VFX pipeline. The internship setup my design path and love for game engines in a more unconventional manner but with a greater respect for the downstream process.